Green doesnt offer the best brawlers until at least Turn 3, so I recommend evaluating it as a mid- to late-game kill spell instead of comparing it to something like Smite the Deathless
With the Rise of the Floodborn expansion on the horizon, I was able to pick up and play with the two new starter decks accompanying the set: Tactical Teamwork and Might and Magic
Id forgotten a crucial line of text, and Id cast a two mana spell that read, show your opponent youre a silly duck, then shamefully discard this. That wasnt exactly a great play experience, and its a consequence of incredibly rigid templating to enforce a specific play pattern
Pokmon TCG games rely on well thought-out plans and there is no better way to disrupt those plans than by removing your opponents fuel
I have two things: 1
It's also sort of a looming threat, and kind of dangerous in that sense but even so, super neat card